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  FsPassengers released
  Posted or last updated on Monday, August 15 2005 @ 11:21 AM (-0500 GMT)


PRESS RELEASE

 

We are proud to announce that the long awaited add-on for Fs2004 ; FsPassengers has been released.

 

 

Publisher :              SecondReality Software S.a.r.l, Switzerland

Author :                   Daniel Polli

Price :                      31.90 Euro (as reference only : USD 38.50 / CAD 47.15 / GBP 21.30 )

Website :                 http://www.FSPassengers.com

Contact :                 info@FsPassengers.com

Availabilities :         FsPassengers is available as a free demo on the site, the only restriction

                                 with the unregistered version is that you must start a FsPassengers flight in

                                 san-francisco  area. You  can land anywere and there is no other restrictions.

Purchase :              By credit card on FsPassengers site or other payment method on

                                 SimMarket, once purchased customer receive instantly an unlock key by mail.

                                 Boxe version are planned for september.

Documentation :    Available in the base install of FsPassengers as PDF but also available

                                 Freely on the website as word format here 

Upgrade :                Planned and free for registered users of Fs2004 version.

More :                      FsPassengers is an addon that contain more than 60'000 lines of C++, it

                                 was in devellopment since one years and it’s hard to resume all the

                                 features it have, some tester called it the « all-in-one » add-ons.

 

Somes Features:

 

·         Add passengers to your flights! Finally, you're not alone in the sky.

·         Passengers react to how you fly your plane. Hear them scream if you make drastic mistakes, and get their opinion of your flight in real time.

·         Provide in-flight passenger services such as movies, music, and drinks.

·         Make money for successful flights; be fined if you do something wrong.

·         Manage an airline (make money, manage aircraft fleets, etc).

·         Maintain your aircraft in good condition, otherwise you may experience unique and suprising failures.

·         Create and maintain pilot careers.

·         Keep detailed logs and statistics for every flight you make (great for virtual airlines).

·         Fly through dangerous parts of the world, and risk the safety of your plane, crew, or passengers!

·         Export your flight to your Virtual Airline.

·         Work with ALL add-ons and All Aircraft.

·         This add-on includes more than 200 in-flight sounds to immerse you in the ambiance of flight. Hear feedback from your co-pilot, flight attendants, passengers; listen to ATC chatter, music, GPWS, and more.

·         Input instrument value as COM NAV autopilot by keyboard, hear co-pilot feedback.

·         All screens and reports work in full screen. No need to quit FS.

 

 

How will FsPassengers modify your way of flying

 

FS2004 lacks the feeling of responsibility: the feeling that decisions, actions or mistakes have  consequences on your flight performance.  Fs2004 provides you with an empty and dead world where nobody cares if you do three loops in a 747, land on grass or crash every flight.  Because of this, you really miss the feeling of flying a real airplane after a few Fs2004 flights.

 

The main goal of FsPassengers is to complement Fs2004 by giving you a complete environment in which you will be penalized for poor procedures/decisions, and rewarded when you perform well.  Now, you have passengers in your aircraft and you are responsible for their safety and comfort… and they will let you know if you do something wrong!

 

With FsP the way you fly has a direct impact on your pilot’s rank and on your company’s income and reputation.  Your career and company growth will depend on your ability to comply with most “real world” flight rules while satisfying your passengers’ needs and expectations.

 

FsPassengers also provides you with a number of features missing from Fs2004 such as: GPWS; cabin announcements; random failures; ATC chatter and the ability to enter autopilot values, radio frequencies or instrument values with the keyboard.  These features were created with a unique behavior: most sounds will not play in external view because, in reality, you would not hear cockpit sounds outside the aircraft.

 

In FsPassengers, you will also be subjected to many unique failures that you would never encounter in Fs2004. Fs2004 failures are set by users and you are aware of what and even when a failure will occur. In FsP, failures are generated randomly. Most FsP failures will provide some advance warning. Just like real world pilots, you now must continuously monitor your instruments panel to ensure that all is well. For example, an increase in engine oil temperature could lead to an engine failure on approach…

 

FsPassengers renews your approach to simflying.

 

 

The « FsPassengers Flight »

 

An FsPassengers flight starts with the loading of your aircraft, which brings you to the first unique feature of FsP: the aircraft payload dialog. Now you can really load your aircraft--ANY aircraft you have--without needing to quit Flight Simulator!

 

Once the flight starts, every piloting mistake you make will be tracked and stated in a post-flight report: G-force excess, too much bank, rolling outside landing strip, forgetting lights, flaps, seat belts, door opening during flight, excess climb or descent rate, and much more. If your flying technique is really bad, you can hurt your passengers, and in extreme cases you can even hear them scream from the cabin!

 

 

The flight report – The heart of FsPassengers

 

The end-of-flight report is the heart of FsPassengers.  Here you will find a comprehensive analysis of your flight performance. The end-of-flight report will display your flight data, your passengers’ opinion, your mistakes, the failures that you have encountered, the income generated by your flight, your fines and your pilot bonuses and penalty points. The end-of-flight report is a marvelous tool to help you identify what was good, bad and simply ugly with your flight. Armed with this report, you can now correct your mistakes.  The end-of-flight report comes first when you end an FsPassengers flight but, once your flight is recorded, you can review any of your flight reports at any time.  FsPassengers can store about 1'000'000 flight reports in its database.  You can also print the flight reports, export them to a virtual airline VA database, open them in MS-Word or another text editors, or send them to your friends.

 

In-flight actions

 

In-flight actions depend on the settings, the aircraft type and the crew.  You can for example turn the seat belt sign on and off; ask ATC for a clearance to exceed 250kts below 10'000 ft; change the chatter frequencies; serve food, drinks and sandwiches; play movies and music; disable the GPWS call (in case of failure of gear or flaps for example) and; order the virtual copilot to enter various data as COM, NAV, transponder, altimeter value using keyboard. You can also customize, close or move the mini-display, display the in-flight report and display the passengers list.

 

Most in-flight options are accessible through the FsPassengers menu “FsPassengers flight” and by keyboard shortcuts. You will find in the documentation and in the menu a list of default keyboard keys.

 

 The mini display

 

The mini display gives you instant feedback about what is happening in your flight, the passengers satisfaction level, hunger level, fear level, crew action such as service and other warnings or events.  The mini-display is fully customizable. You can close it, move it anywhere on screen. You can also undock it and move it to another monitor.  To move it, left click, hold the button and drag it to the desired location. To customize it, right click on the mini display to bring up the menu.

 

FsPassengers Aircraft Failures

 

 

FsPassengers can set about 30 unique failures on aircraft to give more spice, we don’t want to spoil too much what can happen but FsPassengers failures were designed to give one step of realism level beyond FS2004:  In the real world the regular visual scanning of the panel is a requirement that all pilots must learn to do.  In FS2004 without FsPassengers there is no need to do that because the instruments never show anything out of the ordinary and the FS2004 failures are only binary (failed/not failed).

 

In FsPassengers you may have a slow increase in the oil temperature or asymmetrical thrust before take-off (you are supposed to bring the N2 up to 40% to examine engine properties for safety), a slow power decrease from one engine during flight or slow fuel leak in one tank.  If no action is taken, one engine may finally fail or you may run out of fuel.

 

The copilot will warn the user when something has failed, such as an engine, gear, or flaps but it is user job to detect the hints and fix the problems early before it degenerates into a full emergency.

 

 

Run your own  Company

 

 

FsPassengers allow you tu run one or several company and pilot the settings that you choose when you create your company are important because they will shape your flying and play styles.

 

In Economic Mode you must purchase your aircraft, maintain them, set your ticket prices and take care of your company reputation.  Your piloting skills have a direct impact on the future growth of your company.  If you do not enable the Economic mode, your flight results will only affect your company reputation but you will still be able to board 100% of passengers and fly any aircraft.  This is mainly useful for people who just want the benefits of the various in-flight features and of the end-of-flight report.

 

In Career Mode yours pilots are limited to certain aircraft types based on their hours of flight and their career points. You start with low ranking pilot limited to General Aviation aircraft until you are promoted to a higher rank. As you move up the rank structure, you will be eligible to fly larger aircraft. Remember that your pilot’s points are an indication of your flying skills: if you are an extremely good pilot, you will be promoted early and if you fly poorly, you will eventually be downgraded to a lower rank.

 

 

FsPassengers contain much more feature, you can discover them simply by downloading and trying the free demo available at http://www.FsPassengers.com


Tell a friend!

By Daniel